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  1. Beiträge anzeigen #41 Zitieren
    Waldläufer Avatar von Gubert
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    A serious bug i know. This prevents completing the quest "Capture Trelis Castle!" if you take Finley and Tyler as comrades in arms.

    For some reason, during the dialogue, the instruction changes the enclave (SetEnclave) of Finley and Tyle to Trelis, which makes revolution impossible while they are alive. That should remove this command from the Finly and Tyler's dialogs (see info files).

    After this change quest can be completed withoun any mistakes.

  2. Beiträge anzeigen #42 Zitieren
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    Plot addition. There are people who don't like to spoil the landscape of the game, pick flowers and take items. This condition occurs after 2-3 passing the game to enjoy the appearance. I also belong to such people

    I don't know why, but I'm sorry to take a teleport stone or other object. Instead, it would be nice to put a teleporter in the inventory of merchants or NPCs who should be beaten according to the plot.

    ...For the same purpose, Harek should be made a herbalist trader, who will have only plants in his inventory. I don't know yet how to solve the issue with quest plants.

    By the way, the developers clearly guessed this. Isn't that why Bernado, Mirzo and some others have a teleporter in their inventory? ^_^

  3. Beiträge anzeigen #43 Zitieren
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    Plot addition. Persuade the alchemist Peratur to add poison to the potions for the orcs.

    In the words of Peratur that "these warmongers require a huge amount of potions," there is a clear position against the Orcs. The main character can bribe him, knowing that the alchemist takes bribes so that he adds poison to orc potions.

    CondItems: It_Potion_Poison x 10

    +1 REB 300XP

  4. Beiträge anzeigen #44 Zitieren
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    Why not light up the lighthouse so that it can be seen at night? A bonfire at the top of the tower will be suitable as a false light source.

  5. Beiträge anzeigen #45 Zitieren
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    There is no more discrimination of the hero. Potions restore 100% mana and health. Like all the other characters.

  6. Beiträge anzeigen #46 Zitieren
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    Explosive-arrow kills with one shot (increased damage).


    Headknock-arrow knocks down with one shot.

  7. Beiträge anzeigen #47 Zitieren
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    Addition to the plot.
    As you know, Mage Rakus experimented with summoning the undead and ended up being a prisoner of the dead he summoned.

    ...When the hero rescues him from the cave, Rakus, in gratitude for his help, gives the hero a scroll "Army of Darkness" he tested for, with a request to destroy it. Of course, the hero will find a way to "destroy" this scroll. ^_&

  8. Beiträge anzeigen #48 Zitieren
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    It is necessary to fix the behavior of the nomads from the team of Onatas and Pakwan. After the assault and flight of the Orcs on Al-Shedim, they run madly back and forth, as if expecting a counterattack. Obviously, some routine is getting stuck.

  9. Beiträge anzeigen #49 Zitieren
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    Plot addition.
    Recipes for transformation potions (as well as ready-made potions, which is important!) are sold only from druids (Runak). This is necessary so as not to clog the inventory of ordinary merchants, especially Hashishins who do not practice the magic of transformation.

  10. Beiträge anzeigen #50 Zitieren
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    Amul's goldsack. I fixed a quest that was excluded from the game. According to the plot, Amul lost his goldsack. The quest line contains only the interview of witnesses and nothing else.

    Amul informs the hero that he lost his bag of gold, presumably while watching the fight in the arena and asks him to find it.


    It turned out that the package had disappeared without a trace. Ashnu, a close friend of Amul, advises, in order not to upset the old man, to buy exactly the same bag and fill it with gold. Reward: 200XP.

    1.
    Hero: Could you sell me a bag with two thousand gold coins?
    Faesul: Did you decide to play seller and buyer with me?
    Hero: Actually, yes.
    Faesul: Well, I'll sell you a bag. 2000 gold coins.
    Hero: It was nice doing business with you.
    Fesul: Wait! For Beliar's sake, tell me what was the trick?
    Hero: The fact that I got the bag for free, ~ Son of simplicity~.

    2.
    Hero: Could you sell me a wallet with 2000 coins?
    Ilja: You decided to rob me, but at the last moment you didn't have the courage?
    Hero: Well, not really.
    Ilja: Well, I'll sell you a wallet. 2500 coins.


    The bag with gold should be given to Amul.

    Hero: Is this your? (show bag)
    Amul: Uh, I guess so...
    Hero: Here your gold bag back.
    Amul: In the name of Beliar, where did you find this?
    Hero: he was lying in the sand near the city.

    Reward: 2000XP, 500 gold from Amul. +5 in Bakaresh.
    In the stringtable, should be renamed the item "It_Amul_Goldsack" to "Bag of Gold".
    Geändert von Gubert (19.11.2023 um 19:40 Uhr)

  11. Beiträge anzeigen #51 Zitieren
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    The gold equivalent of the treasure has been increased.

    Gold: 500
    Many gold: 800
    Treasure:to 5,000

  12. Beiträge anzeigen #52 Zitieren
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    Slave Harek wants to become a magician.
    ... After the successful revolution in Cap-Dun, Harek's faith grew stronger and he decided to become a novice magician.

    Harek: My faith got stronger after the revolution. Innos supports us. I think I am ready to devote myself to serving him.
    Precondition: hero know Althus.
    Hero: I can introduce you to the Archmage Altus.
    Harek: Oh, that would be great!
    Hero: Are you ready to go to the monastery?
    Harek: Yes! Hero: Let's go to the monastery.

    Hero:
    This pal really wants to become a novice.
    Altus: Is this person worthy of wear robe?
    Hero: I suppose so.
    Altus: Who is this man?
    Hero: A slave... Former slave Harek, from Cap-dun. There was a revolution, and he took part in it.
    Altus: Oh, it's a big success. I believe that this person deserves to become a novice. (Harek weared a robe)
    Harek: You've done a lot for me, stranger. I thank you. Let innos light your way.

    2000 XP, +5 Reb
    Geändert von Gubert (19.11.2023 um 20:13 Uhr)

  13. Beiträge anzeigen #53 Zitieren
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    Plot addition. After completing the quest "Kill the Orc Shaman!" Osmund stays where he is or sits by the fire in the orc camp. This is not very correct. It was decided to add a possibility to escort him back to the fire clan.

    Hero: The orc-schaman is dead.
    Osmund: <his dialog>
    Osmund: My job here finished. Now i've go back to my clan. If you want, go with me.
    Reward: 100XP, 1 Mana potion.




    ///Also i removed Osmund's empty inventory.

  14. Beiträge anzeigen #54 Zitieren
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    Increased success from mining.

    Gold: 10
    Sulfur: 20
    Iron: 20
    Ore:10

  15. Beiträge anzeigen #55 Zitieren
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    Plot addition. If hero brings Harek to Jens, will dialog:

    Hero: Aren't you afraid that the Orcs will find out that you have sheltered a fugitive?
    Jens: They won't know unless you tell them. I do not care. I'm the only hunter in the area and they need me.
    Hero: It looks like you're not a very loyal hunter, ha?
    Jens: I am a hunter of animals, but not of people.
    Hero: In this case, can I count on your help in the uprising?
    Jens: I think not.

    Reward: 200 XP. Jens will help on revolution.

  16. Beiträge anzeigen #56 Zitieren
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    The alchemist for Trelis.

    If the hero refuses to return the fugitive alchemist Avogadro to the castle, Prank will force him to perform the duties of an alchemist himself. Well, that's not a bad thing at all. The hero brings 20 potions of life for a certain period and gets experience and gold for them. The quest should be performed on a timer.

    Hero: I brought potions.
    Pranck: Good, Morra. But we need more!
    Reward: 250 XP, 1000 gold


    (Timeout)

    If pranks'inventory has 100 potions:

    Pranck: Thanks for your job, morra. Now go to Vak and take your pay.
    (Erase Pranks inventory)

    Hero: I've come to get my pay.
    Vak: What are you talking about?
    Hero: I am your new alchemist. I supply potions to the warriors.
    Vak: Oh, that's pretty good. Take it, Morra. This is a fair reward. (6000 gold).
    Quest success. Reward: 2000XP. +10 Orcs.

    or another:

    Pranck: It's been so long, and I haven't received any potions from you. You are a useless charlatan who does not know the basics of alchemy. Now I'll teach you. (attack)
    Geändert von Gubert (19.11.2023 um 20:56 Uhr)

  17. Beiträge anzeigen #57 Zitieren
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    Plot addition. Diego's escort to MoraSul.

    After words of Luka, the next city is BenErai or MoraSul, Hero can ask Diego to escrot him to MoraSul.

    Hero: Do you know anything about Mora Sul?
    Diego: This place attracts all the successful people of the desert. The city of profit and transactions.
    Hero: Would you like to visit Mora Sul?
    Diego: I have no business there, but I can accompany you if you want.
    Hero: Let's go to Mora Sul!
    Diego: Here we go!..

    (arrival at the place):

    Diego: We're here. Here, some gold for you (gived 3000). People with a skinny wallet are not welcome here. Keep your eyes and ears open. See you!

    Reward: 250 XP.

  18. Beiträge anzeigen #58 Zitieren
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    Plot addition. Unnecessary artifacts can be sold to Mezir.

    After examining the ruins of Al-Shedim, the hero collects unnecessary junk in his inventory, which can be sold to Mezir.



    Hero: Would you like to buy some artifacts?
    Mezir: With great pleasure, a stranger. I'm interested in all the ancient things, tablets, scrolls, maybe amphorae. Hero: I have amphorae for you (sell urns with ashes and mugs of healers).
    Mezir: I will be happy to buy them. Here's the gold.
    Hero: I have stone figurines.
    Mezir: Oh, these are very exquisite relics.
    Hero: I have old scrolls.
    Mezir: I'll pay you gold for them!

    Total revenue: 6000 gold. After all transactions: +150 XP.

  19. Beiträge anzeigen #59 Zitieren
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    (Repair)
    Merchants sell poisoned swords. In the first quest-chest there is a really poisoned hashishin's dagger.


    The bug was the absence of the "poisoned (4)" property in sword-templates.
    Geändert von Gubert (23.11.2023 um 19:26 Uhr)

  20. Beiträge anzeigen #60 Zitieren
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    Finally! Hero can make poisons!!!!

    I managed to fix a bug where the hero could not learn how to cook poisons.
    It turned out that the bug was an incorrect GUID, prescribed in the skill template.

    Unfortunately, due to the imperfection of the engine, it will not be possible to make a deadly poison. I removed this recipe from the game.

    I've been waiting for this for about 10 years.

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